IDG Nominee: Codemancer

[The BIAB Blog is presenting the Indie Dev Grant nominees that Bundle In A Box will be funding. Voting for the IDG winner will begin as soon as the Ordinary Gamer Charity Bundle goes live.]

The Project:

Codemancer is a fantasy action game which tells the story of a young girl, named Aurora, who must learn magic in order to save her father. However, in this world magic is programming, so the player must learn to code in order to win the game.

This game is intended to bring programming to an audience that wouldn’t normally be exposed to it. It is designed to appeal to young people, especially young girls, who are motivated more by narrative than by the desire to solve puzzles.

The Team:

The team is made up of myself, Rob Lockhart I’m the game designer and programmer.  Before this, I was the lead game designer at Toy Studio, and before that a programmer at Wolfram|Alpha.  There are two artists working on the project, Pui Che and Patrick Beavers. The music is being composed by David Novak.

The Video:

http://www.youtube.com/watch?v=590fFcwIcms

The Link:

http://importantlittlegames.com/Codemancer/

IDG Nominee: Untitled Combo Puzzle Game!

[The BIAB Blog is presenting the Indie Dev Grant nominees that Bundle In A Box will be funding. Voting for the IDG winner will begin as soon as the Ordinary Gamer Charity Bundle goes live.]

The Project:

Simple casual puzzle game with a surprising amount of depth. Place pieces in order to create combinations and solve the goals. Easy to learn, but challenging to master. With 3 different game modes planned (puzzle, point, saga) and a fully featured editor to create and share your own puzzles. Leaderboards, social integration, and three different supported platforms (Web, iOS, Android). How far can you make it?

The Team:

Two person team, living outside Philadelphia, consisting of a designer (Stefan Lopuszanski) and a programmer (Adam Reifsneider). Both avid gamers who have a passion for making games and want to do it full time. Sick of the traditional stagnant video game corporate structure we both want to break free and express our love of games.

The Link:

http://www.stexe.com/FF/FF.html

IDG Nominee: Monkey Land 3D

[The BIAB Blog is presenting the Indie Dev Grant nominees that Bundle In A Box will be funding. Voting for the IDG winner will begin as soon as the Ordinary Gamer Charity Bundle goes live.]

The Project:

Based on the characters from the original, you play as Mugen the orange monkey pirate who explores new worlds looking for treasure. In this game you will be exploring huge ice caves, frozen tundras and see lots and lots of dinosaurs! You collect bananas, try to find hidden keys and open Dead Man’s Chest’s to acquire high scores and unlock new worlds! The game play is 3D platforming with spin attack action. Basically your jump is also your attack and you can find all sorts of weapons to equip as well as helmets and armors.

The Team:

I am a one man army and I might outsource music but on the original I made all the music too! I live in Seattle WA and love the pacific north west. Lived here my entire life and have studied and graduated from TWO game design schools. I hope to continue making mobile games and eventually make an amazing 3D plat-former for the next gen systems using Unreal 4 technology.

The Video:

http://www.youtube.com/watch?v=6NUZqq2F0-k (previous project)

The Link:

https://itunes.apple.com/us/app/monkey-land-3d/id714734930?mt=8 (previous project)

IDG Nominee: Rune Lords

[The BIAB Blog is presenting the Indie Dev Grant nominees that Bundle In A Box will be funding. Voting for the IDG winner will begin as soon as the Ordinary Gamer Charity Bundle goes live.]

The Project:

Rune Lords is a collectible card game but with a gameplay twist , you have to draw runes on screen, custom gestures, to activate the card’s skill. Each player should choose from over 60 cards , divided among six element and build a team of five cards, with a maximum of one card per element.

What makes Rune Lords really stand out, is that you actually have to do something during your match, victory is not just one click away. You need strategical thinking to prepare a good card setup and the ability to use the right skills and as many of them as you’re able in the ten seconds allowed to draw the runes.

The game will feature both a single player, where you will be able to collect cards, currency and items, and a live PvP arena with a monthly reward for all players. The nostalgic and beautiful pixel art set up for a unique experience engaging older and new players from all over the globe.

The Team:

Dragon Slayer Studio is a small indie team founded in the early 2013 , by 3 italian game devs : Fabio Cadario , Johnny Picciafuochi and Simone Verde. Shortly after Manon Dreijer from Netherland joined the team helping out as a pixel artist. Marc Greenwood lately joined us, taking care of music and sounds. We are a bunch of busy people trying to get a name in the mobile game industry in our spare time , developing game for everyone to enjoy.

The Link:

http://www.ds-studio.org/

IDG Nominee: Kraden’s Crypt

[The BIAB Blog is presenting the Indie Dev Grant nominees that Bundle In A Box will be funding. Voting for the IDG winner will begin as soon as the Ordinary Gamer Charity Bundle goes live.]

The Project:

You’ve been the last to be banished and sealed into the Kraden’s Crypt. You must make your way into the very depths where Kraden himself resides, but many dangers await! Fight alone or with your friends using the physics based combat system. Control every hurl of your spell, every swing of your weapon or every pluck of your bow. Mix and match equipment and weapons to determine your class and play style. Fight Epic bosses, hordes of enemies and why not celebrate your victories in the tavern rooms with a few friendly crypt creatures? Meet many crypt dwellers who tell their tales and encounters within the crypt. Never play the same game twice with our randomly generated dungeon layout that can catch you off guard through any given door!

The Team:

Sam and Peter foster (artists), have been practicing art and animation from a young age. They have always yearned to make a game that reflected the joys of their gaming childhood.

Ian Hern (programmer), has been playing, designing, and building video games for many years. He has completed a Bachelors of Science in Computer Science. Video games are his passion and he is working towards becoming a full time indie game developer.

Brett Coop (composer), took much interest in the game at very early stage, we found his music exciting and helped breathe life into the game.

The Video:

http://www.youtube.com/watch?v=bo41POtoxP0

The Link:

http://www.kradenscrypt.com/

IDG Nominee: Ashen Rift – A man and his dog

[The BIAB Blog is presenting the Indie Dev Grant nominees that Bundle In A Box will be funding. Voting for the IDG winner will begin as soon as the Ordinary Gamer Charity Bundle goes live.]

The Project:

Ashen Rift follows the life of a man and his canine companion Bounder as they seek to get to the core of earths dire situation. Together as they do so they encounter strange corruptions of man within the twisted and suffocated remains of Earth.

“20 years ago some scientists and military folk got to meddlin’ in things they ought to have left alone, they called it a “rift” or some such.

Now the whole damn earth is almost entirely empty and she’s about to breathe her last breath. I don’t reckon I know exactly what’s causing all of this, but I know what I’ve seen since then and it ain’t right… Maybe it’s not too late for earth, maybe shes got some fight left in her.”

With Bounder by your side you will scrounge for whatever ammo and explosives you can find and when that fails you will grab dirt, rocks or any other found objects around you to maim and distract the beasts which wander aimlessly looking, smelling and listening for a meal.

The Team:

My name is Barry Michael Collins, a 13+ year game industry freelance artist and I have been solo developing Ashen Rift part time for almost 3 months… Development halted a month ago when I found out my father had died in a tragic and very depressing manner, I am just now bouncing back from this upset and resuming development with new found burning need to make something of my life, I hope Ashen Rift can be the starting point for me to be able to continue developing the games I dream of playing.

The Video:

https://www.youtube.com/watch?v=LG19USez3AY

The Link:

http://www.ashenrift.com/

IDG Nominee: Zenzizenzic

[The BIAB Blog is presenting the Indie Dev Grant nominees that Bundle In A Box will be funding. Voting for the IDG winner will begin as soon as the Ordinary Gamer Charity Bundle goes live.]

The Project:

You don’t have to be that masochistic to give Zenzizenzic a shot, really, trust me! Have faith in your abstract little ship and blast thou foes into the unknown two dimensional beyond with the help of a wide variety of destructive and exotic weapons. It’ll be fun. There’s a myriad of enemy variety, bonus levels, upgrades, dynamic difficulty, unlocks and all that good jazz. You can even grab a buddy and kick back to the insanely awesome soundtrack while cooperatively being slaughter… eh, positively challenged! Currently in beta, the full game is planned to be available within the next 2 months.

The Team:

Without any practical knowledge on game design and development, except for what was garnered over the course of 15 to 20 or so years of playing games, I set out to build a game myself. I didn’t know a damn thing, except for what feels right and what doesn’t in a game. Over the following months I spend as much time as I could muster familiarizing myself with the ins and outs of game development and all that comes with it (which is a lot as it turns out!). Zenzizenzic is the first result of my efforts.

The Video:

http://www.youtube.com/watch?v=QlF5qbNteI4

The Demo:

http://www.bithuffel.nl/download.php?file=Zenzizenzic.zip

The Link:

http://bithuffel.nl/zenzizenzic

IDG Nominee: All The World

[The BIAB Blog is presenting the Indie Dev Grant nominees that Bundle In A Box will be funding. Voting for the IDG winner will begin as soon as the Ordinary Gamer Charity Bundle goes live.]

The Project:

All the World is an episodic-like visual novel built on the open source engine Ren’Py. It features likable characters, interesting environments and 3D scenes. Episodic-like is a term for each chapter in the story is treated like an episode on television.

The Team:

Our team consists of three people. We are all working day jobs while working on this game whenever we get the chance.

IDG Nominee: Brutal Nature

[The BIAB Blog is presenting the Indie Dev Grant nominees that Bundle In A Box will be funding. Voting for the IDG winner will begin as soon as the Ordinary Gamer Charity Bundle goes live.]

The Project:

Brutal Nature is a free to play multiplayer survival game where anything can be created and destroyed. You are stranded on an island but you are not alone. Form a group with others to improve your chances of survival but beware not everyone will be friendly!
Life in Brutal Nature is about survival by gathering resources for crafting, building structures, hunting and being hunted.

The Landscape is a smooth voxel terrain that you can mine for resources, make caves, destroy with weapons, blow up with explosives and place to build structures up to thousands of feet in any direction. Build towers miles tall and mine far into the depths of the earth with our easy to use terrain editing controls.

Realism will be strived for but not allowed to stand in the way of fun. Game play will be tunable from highly realistic to arcade style fun by an easy to use modding system.

The Team:

Brutal Nature is the full time project of one man, Black Moons. When he is not programming he is researching weapons, chemistry and metallurgy to further improve the realism and complexity of the game or watching lets play videos of other games to see what people like and dislike about them. Inspired by dwarf fortress, Black Moon wants to make a game of similar complexity but more accessible.

The Video:

http://www.youtube.com/watch?v=lKdNuqQFYo8

The Demo:

http://brutalnature.com/BrutalNatureInstaller.exe

The Link:

http://brutalnature.com/